The trading system is a gameplay mechanic that allows players to trade emeralds for items and vice-versa with villagers. Right-clicking on a villager will open a GUI allowing a player to trade with the villager. Villagers will make offers based on their profession and career, and will only make trades based on what offers they are making.
Different offers may be viewed by pressing the left and right buttons next to the currently displayed offer. All offers involve emerald as a currency, and some item pertinent to the villager's career. Trading allows the acquisition of uncommon items. It is also the only legitimate method of acquiring bottles o' enchanting in Survival mode.
Different careers are assigned to each villager, and are viewable in the trading GUI. For example, brown-robed villagers can be fletchers or fishermen; blacksmiths can be armorers or weapon smiths; etc. Every villager spawns with tier 1 of their given career, which range from 2—4 initial unlocked trades i. Each tier consists of a defined set of trade offers, and the tiers are the same for any given career see the chart below.
They can unlock new tiers when an existing offer is traded. Note that the trading GUI must be closed before a villager will unlock a new tier. When they do, they will receive Regeneration I and become surrounded with purple and green particles for a few seconds. Each career has a fixed sequence of tiers, and will only unlock a finite number of offers. Villagers will deactivate an offer if the offer has been used some number of times.
The chance of an offer's deactivation is random, but an offer must be used at least 2 times before it is eligible for deactivation. After an offer has been used 12 times, it is guaranteed to be deactivated. Trading a different offer may activate an offer again. When an offer is disabled, a red X will appear in the trading interface, and it has the same particle effect as an offer being created.
An offer is guaranteed to reactivate available options and unlock a tier, if some have not yet been unlocked the first time it is traded. Villagers will distinguish between damage values, so different colors of wool cannot replace white wool, charcoal cannot be traded in place of coal, and damaged tools cannot be traded in place of fully repaired tools. NBT data, however, is ignored, so the content of a written book does not matter. In Java Edition , all trades reward the player with 3—6 experience , or 8—11 experience if the villager is in a state where it is willing to breed.
This is also true in Bedrock editions, except that certain trades don't reward any experience: Colored Wool 16 offers containing each wool color. The first image of the trading system released by Jeb. The currency item later updated to the emerald can be seen in the inventory. Another image released earlier by Jeb shows separated villagers. A villager offering trade two Glowstone blocks for one emerald.
A chart with 55 observed offers from each villager type. This is not a comprehensive chart, but it may give an idea of how common or rare some offers are.
For a listing of what enchantments will show up at these levels, see Enchantment Mechanics. The enchantment is chosen randomly, with equal chance of any enchantment type occurring and equal chance to get any level of it, so higher-leveled enchantments are as likely to get as low-leveled enchantments. The price in emeralds depends on enchantment level and "treasure" status. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 17 - 64 emeralds with costs at the upper end of the range being more common.
It cannot be unlocked if the villager is in the Nether or the End either. The trade can be unlocked, however, while in a world with 'Generate Stuctures' set to 'OFF', and also in a Customized world with the specific structure toggled to 'No'. Priest offers to player to enchant Bane of Arthropods I his iron sword for two emeralds.
An enhanced version of Jeb's screenshot showing the original ore texture more clearly. Retrieved from " https: Java Edition specific information Bedrock Edition specific information Gameplay. Navigation menu Namespaces Page Talk. Views View View source History. This page was last edited on 5 October , at Minecraft content and materials are trademarks and copyrights of Mojang and its licensors.
This site is a part of Curse, Inc. About Minecraft Wiki Disclaimers Mobile view. Enchanted [note 1] Fishing Rod. Enchanted Book [note 3]. Enchanted Book [note 3] [note 4]. Ocean Explorer Map [note 5]. Woodland Explorer Map [note 5]. Enchanted [note 1] Diamond Chestplate. Enchanted [note 1] Iron Sword. Enchanted [note 1] Diamond Sword.
Enchanted [note 1] Diamond Axe. Enchanted [note 1] Iron Shovel. Enchanted [note 1] Iron Pickaxe. Enchanted [note 1] Diamond Pickaxe. Enchanted [note 1] Leather Tunic. Notch answered some questions about an idea he had for villagers: Jeb released a screenshot of himself testing the Trading System. An ore block can be seen in the background later revealed in snapshot 12w21a to be Ruby Ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind.
Eyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought. Prior to this snapshot, librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1. The librarian's paper offer was adjusted to paper per emerald, and the farmer's arrow offer was corrected to per emerald. The offer probability mechanic was changed: When an offer's probability goes beyond a certain limit, its probability goes down.
The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. If a player trades the last offer on the list and closes the GUI, waiting for particles to appear around the villager, all disabled offers are renewed with additional uses added to them.
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. Trading with the last offer slot available will increase your popularity with the village by one point.
Note that your popularity applies to the village as a whole, and other players' popularity is not affected. Villagers spawned from renamed spawn eggs will show their name in the trading interface in place of "Villager".
Villager trading has been revamped. See here for offers before 1. Clerics now sell Bottle o' Enchantings , prices range from 3 to 11 emeralds each. Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. Librarian villagers now may offer name tags for sale.More...